viashino are for cowards we're fire lizards like men
Despite their name, salamander-folk are more closely related to lizardfolk than salamanders. They're also considered closer to dragons than lizardfolk are due to their ties with fire. However, they have significantly less lizard-like traits — salamander-folk would sooner be considered humans with scaled limbs and flaming tails than bipedal reptiles with powerful jaws and colorful frills.
Salamander-folk are humanoid in shape, but their arms and legs are covered in scales and end in claws. These limbs are bulky, but the scales quickly thin out around the elbow and thighs. Their hands have four claws with one serving as a thumb, and their feet have three claws in front and one at the back for balance. They also have scaled tails capable of lighting on fire. Their skin tends to be tough, shingled with undeveloped scales.
Salamander-folk have little variance in the colors their bodies have. Their skin is usually tan, if not a couple shades lighter or darker, and their hair, eyes, and scales fall in a red to orange spectrum. Their claws are brighter, more saturated versions of their scale colors.
Despite their size, salamander-folk are surprisingly nimble and quick, used to chasing prey through various terrain.
Loud, boisterious, immature, and friendly — all are traits that describe salamander-folk. They have big personalities and thoroughly enjoy being with others, seeing everything as someone to befriend. They're good-natured, kind-hearted, and hard not to love with their curious, open-minded nature.
They live in large tribes in plains and deserts. These groups tend to have little structure, since there is no clear leader. Salamander-folk are simple creatures who judge others by their strength, and get along very well with one another, so they have little need for a heirarchy. A salamander-folk greeting is usually wrestling. They love to fight, seeing it as playful and a bonding activity, and tend to be cheery regardless of who wins.
They're unaccustomed to the conventions of human society, as well-meaning as they may be, and thus tend to come across as quirky or weird. They also don't have a clear concept of gender. Male and female salamander-folk are very alike in builds and easily stand up to one another. Each does their fair share to help the tribe. The concept of gender roles is even more confusing, to say the least.
Names for salamander-folk tend to be spontaneous. There are no standard or normal names, leading to salamander-folk each having a unique name.
Adapted for a life of running, hunting, and fighting, your salamander-folk has the following racial traits:
- Ability Score Increase: Your Strength score increases by 2 and your Dexterity score increases by 1.
- Age: While mostly human-like in maturity, salamander-folk are slightly faster, being fully mature at age 15. They don't live much longer than 70 years, even in the most ideal conditions.
- Alignment: Most salamander-folk are good, loving life and other creatures. They're a rowdy species, but value honesty, loyalty, and kindness. Their society leans them toward chaotic, however, due to the lack of structure and wild, free-loving spirits.
- Size: Salamander-folk are large, fit creatures, usually averaging 7 to 8 feet tall and well over 250 lbs. Their scale-covered limbs make them seem bigger than they really are. Your size is Medium.
- Speed: Your base walking speed is 30 feet.
- Wrestler: You have proficiency in the Athletics skill.
- Weapon Training: You are proficient with scimitars, the weapon of choice for a salamander-folk.
- Natural Torch: You can use a bonus action to light or douse your tail flame. When lit, your tail provides bright light in a 20-foot radius and dim light for an additional 20 feet. It can also ignite flammable objects that aren't being worn or carried. If you use your tail for an unarmed strike while it's lit, the target takes an additional 1 point of fire damage.
- Claws: You have short but sharp claws, meant for ripping things open. As an action, you can attempt to make an unarmed strike using these natural weapons. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- Acclimated: You are accustomed to high temperatures and can ignore the effects of extreme heat.
- Heart of Fire: You have resistance to fire damage as a result of your species' inclination toward fire.
- Languages: You can speak, read, and write Common and Draconic.